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GRVTY
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Devlog
Postmortem
December 07, 2020
by
Jackson Goodall
Our work on the game was without a doubt a challenging but rewarding experience. We were initially concerned about whether or not our vision was too ambitious (some playtesters and other classmates al...
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GRVTY has been COMPLETED
December 06, 2020
by
Jackson Goodall
I am very thrilled (and relieved) to announce that the FINAL BUILD OF THE GAME is finished and playable right now! Thanks so much to any and everyone who helped contribute, either in the form of play...
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Addressing Open Beta Feedback (Ian)
December 01, 2020
by
Ian Thorne
About a week ago now, we released the open beta for GRVTY. Since then, we've had twenty playtesters give the game a try and provide us with a great deal of feedback! GRVTY's final release will be comi...
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Addressing Open Beta Feedback (Jackson)
November 30, 2020
by
Jackson Goodall
Hey all! I'm very grateful for everyone who was able to help us out and give us constructive criticism. We're working to address all of those bugs and your suggestions! As mentioned in the previous po...
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BETA FEEDBACK (11-30-2020)
November 30, 2020
by
Jackson Goodall
Our beta was launched 1 week ago on the 23rd, and we've since had more than 20 fine people play through and provide us valuable criticism and feedback. Thank you to everyone who was kind enough to hel...
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Noah's Open Beta Feedback
November 30, 2020
by
Noah Galloso
So after taking feedback from our beta, my teammates and I learned a lot about what to do next with the game. We received a lot of feedback regarding instruction and what to do. As developers, we of c...
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OPEN BETA NOW PLAYABLE
November 24, 2020
by
Jackson Goodall
The first official "early access" beta of GRVTY is out! We encourage any and all players to test it out and provide us with feedback and critique. Use this form to tell us what should be improved. Th...
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Update (Jackson) (11-11-2020)
November 11, 2020
by
Jackson Goodall
We conducted a round of playtests on Monday and received a good amount of valuable feedback. Across the board, players were positive and constructive and provided us with what we should focus on going...
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Ian's Update 11/11/20
November 11, 2020
by
Ian Thorne
This past Monday we did our second round of in-class play-testing for GRVTY. Unfortunately, we weren't able to make as much progress on the game as we would've liked, because we were all really busy w...
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Noah's Update (11/11/2020)
November 11, 2020
by
Noah Galloso
So we had our second playtest with our classmates this week and things went really. There were some bugs that we knew about going into the playtest that distracted playtesters a bit which was unfortun...
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Noah's Update (10/28/2020)
November 11, 2020
by
Noah Galloso
So far the game is going good. We did have to adjust how much level was in our level as there were concerns that there was not enough level. Now that we have added more, we feel more confident about h...
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Ian's Update 10/28/20
October 28, 2020
by
Ian Thorne
This week, we used the feedback we got from play-testing to finish off our whitebox, then started implementing our mechanics and finding art and sound assets. A handful of play-testers felt that our l...
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Update (Jackson) (10-28-2020)
October 28, 2020
by
Jackson Goodall
Our level layout/whitebox is complete and we have begun the process of developing our aesthetic and core mechanics! Our memory scenes were rescaled and are all now interconnected, and with the story w...
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First Playtest (10-21-2020) (Jackson)
October 21, 2020
by
Jackson Goodall
Our first public playtest was on Monday, the 19th. We got some constructive and interesting feedback regarding how we should progress forward. I missed it during my run of the level, but many testers...
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First Playtest
October 21, 2020
by
Noah Galloso
We received quite a lot of feedback from our first play test of the game. One thing I gathered was that there was some confusion about the level being made. Part of it, I believe, was due to our place...
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Whitebox Playtest (Ian)
October 21, 2020
by
Ian Thorne
This week, we started whiteboxing GRVTY and did some in-class play-testing amongst the different groups. Unfortunately, all three of us were really busy last week and continue to be really busy this w...
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Overview (Ian) (10-16-2020)
October 16, 2020
by
Ian Thorne
I'm Ian! I'm the last third of the development team for GRVTY and I'll be in charge of the art and visual assets. I think this project is really exciting and the stuff we've come up with so far is rea...
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Overview (Noah) (10-15-2020)
October 15, 2020
by
Noah Galloso
I'm Noah, programmer and also 1/3 of the full development team. Is my colleague Jackson mentioned in his post, this game is in its early stages right now with top down layouts done and white boxing st...
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Overview (Jackson) (10-15-2020)
October 15, 2020
by
Jackson Goodall
I'm Jackson, sound/narrative designer and 1/3 of the development team. GRVTY is in its very early stages but I'm excited for what we've managed to concoct so far! Our layout consists of the main level...
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